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Games::Blizzard::WoW::Forums: Gameplay Discussion
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Concerns with WoTLK shamans.:
Latest entry is 14.5 months old
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Pigbearman
| posted 2008-09-10 19:03:00 (CST-1)
Ive been watching WoTLK news every day for the past month, ive seen changes in rogues, warriors, and every other class, yet when it comes to shamans, i see nerfs, and an extreme lack of communication between us and the devs on the WoTLK forums. I constantly see Ghostcrawler posting on the forums asking for feedback, asking what we (not shamans, the classes he controls) want, ect. But all we get from Koraa is one line answers, such as "What, specifically do you have issue with? " then, when people answer with TONS of constructive ideas (along with most of the posts on the forums itself) we get absolutly no answers, or answers to a post that dont really have anything to do with the subject at hand. Also, patch 3.0 is almost here, yet many of our talents are broken, or just plain dont work well (IE the water shield charge consumed on crit). I, and many other people, are starting to think you dont really mind leaving our class on the back burner, let it go to crap, its been like that since TBC was released, every patch came with a nerf to the shaman, even if it came with a buff as well. And now during the beta, the "Unintentional" nerf to TS, windfury being completely broken, spirit link not working, we have NO communication from devs. The WoTLK forums for shamans havnt seen a blue post in 4 days, thats 4 days of constructive posts lost for reasons beyond me. We NEED communicaton for our class to work out, and just like when we were supposed to get our class review that never happened, there is no communication between us and the dev team at blizzard, which needs to be fixed.
Though i very much expect to be flamed, and not have a blue even respond to my post, i still hope that the "Polish" were supposed to recieve can atleast fix some of the things that obviously dont work, but as much as i am optimistic, ive been playing for around 3 years now, and so far blizzard doesnt exactally have a stellar track record with shamans.
Rant ended.
Dont nerf me bro!!!!!! |
Nethaera [Stats] [View]
| posted 2008-09-09 12:15:34 (CST-1), discovered 2008-09-09 15:02:40 (CST), 14.5 months old
Q u o t e: Ive been watching WoTLK news every day for the past month, ive seen changes in rogues, warriors, and every other class, yet when it comes to shamans, i see nerfs, and an extreme lack of communication between us and the devs on the WoTLK forums. I constantly see Ghostcrawler posting on the forums asking for feedback, asking what we (not shamans, the classes he controls) want, ect. But all we get from Koraa is one line answers, such as "What, specifically do you have issue with? " then, when people answer with TONS of constructive ideas (along with most of the posts on the forums itself) we get absolutly no answers, or answers to a post that dont really have anything to do with the subject at hand. Also, patch 3.0 is almost here, yet many of our talents are broken, or just plain dont work well (IE the water shield charge consumed on crit). I, and many other people, are starting to think you dont really mind leaving our class on the back burner, let it go to crap, its been like that since TBC was released, every patch came with a nerf to the shaman, even if it came with a buff as well. And now during the beta, the "Unintentional" nerf to TS, windfury being completely broken, spirit link not working, we have NO communication from devs. The WoTLK forums for shamans havnt seen a blue post in 4 days, thats 4 days of constructive posts lost for reasons beyond me. We NEED communicaton for our class to work out, and just like when we were supposed to get our class review that never happened, there is no communication between us and the dev team at blizzard, which needs to be fixed.
Though i very much expect to be flamed, and not have a blue even respond to my post, i still hope that the "Polish" were supposed to recieve can atleast fix some of the things that obviously dont work, but as much as i am optimistic, ive been playing for around 3 years now, and so far blizzard doesnt exactally have a stellar track record with shamans.
Rant ended.
In the latest notes we have up in the beta, we note that all classes are having their trees get a balancing pass on them. While I know you are looking for specific answers to feedback, that's not always the most productive use of developer time. They are asking for the feedback so they can take a good look at concerns and then work on solutions if they feel the concerns are warranted. You are more likely to see the changes occur rather than hear about them directly ( depending on the time they have for specific conversation.)
I know this can be frustrating when you are hoping for more, but at this point, the development team is working very hard on many things including balancing touches and changes. Keep in mind, at some point here, we have to get to a 'finalization' stage so that we can move on into live and that includes addressing any bugs as well.
Winter is cold and colder still are the winds that bring a dark foreboding. I squint against it and feel nothing as it slips across my skin. My heart is still but revenge beats hot. | |
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Games::Blizzard::WoW::Forums: Raids
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Changes to Debuffs, Buffs, and Raid Stacking:
Latest entry is 14.8 months old
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Zarhym Blizzard Poster [Stats] [View]
| posted 2008-09-11 07:32:23 (CST-1), discovered 2008-08-30 01:08:32 (CST), 14.8 months old
With the release of upcoming content patch players will see a change in the way we allow buffs and debuffs to stack exclusively in a raid. For the most part, what this change means is that many buffs and debuffs that were previously allowed to stack together no longer can, and that many buffs and debuffs that only a single talent specialization could bring can now be brought by multiple different specializations. The philosophy behind this change shows up in many of the changes we have made in Wrath of The Lich King, such as when we made almost all buffs raid-wide. We want players to be able to form raids and parties based on who they want to play with, rather than who has the correct talents and abilities to min-max their raid performance.
Raid composition will still matter to some extent, but without this change, it would have overwhelmed every other aspect of raid planning (as we added new capabilities to each of 30 different talent trees). You no longer need to rigidly control the melee/spellcaster balance of your raid, or make sure every group has all the critical buffing classes, etc. This change has many class balance implications.
IMPORTANT! Before we are done, we will thoroughly test the performance of every class. It should not be assumed that one class' current performance relative to others in beta is final. Some classes (and specializations) will need to be reduced in power and some increased. Many may feel the change has more impact on class X than class Y. We will address all of those concerns via our internal testing and community feedback.
There are thirty or so different categories into which buffs and debuffs fit. Here you will find a comprehensive list of the changes made broken down by category and which spells/talents are in that category.
Armor Debuff (Major): Acid Spit (exotic Hunter pet), Expose Armor, Sunder Armor Armor Debuff (Minor): Faerie Fire, Sting (Hunter pet), Curse of Recklessness Physical Vulnerability Debuff: Blood Frenzy, (2nd Talent Spec TBA) Melee Haste Buff: Improved Icy Talons, Windfury Totem Melee Critical Strike Chance Buff: Leader of the Pack, Rampage Attack Power Buff (Flat Add): Battle Shout, Blessing of Might Attack Power Buff (Multiplier): Abomination's Might, Trueshot Aura, Unleashed Rage Ranged Attack Power Buff: Hunter's Mark (only Hunters benefit, so no need to exclude against other class abilities) Bleed Damage Increase Debuff: Mangle, Trauma Spell Haste Buff: Wrath of Air Totem Spell Critical Strike Chance Buff: Moonkin Aura, Elemental Oath Spell Critical Strike Chance Debuff: Improved Scorch, Winter's Chill Increased Spell Damage Taken Debuff: Ebon Plaguebringer, Earth and Moon, Curse of the Elements Increased Spell Power Buff: Focus Magic, Improved Divine Spirit, Flametongue Totem, Totem of Wrath, Demonic Pact Increased Spell Hit Chance Taken Debuff: Improved Faerie Fire, Misery Percentage Haste Increase (All Types): Improved Moonkin Aura, Swift Retribution Percentage Damage Increase: Ferocious Inspiration, Sanctified Retribution Critical Strike Chance Taken Debuff (All types): Heart of the Crusader, Totem of Wrath Melee Attack Speed Slow Debuff: Icy Touch, Infected Wounds, Judgements of the Just, Thunderclap Melee Hit Chance Reduction Debuff: Insect Swarm, Scorpid Sting Healing Debuff: Wound Poison, Aimed Shot, Mortal Strike, Furious Attacks Attack Power Debuff: Demoralizing Roar, Curse of Weakness, Demoralizing Shout Stat Multiplier Buff: Blessing of Kings Stat Add Buff: Mark of the Wild Agility and Strength Buff: Strength of Earth Totem, Horn of Winter Stamina Buff: Power Word: Fortitude Health Buff: Commanding Shout, Blood Pact Intellect Buff: Arcane Intellect, Fel Intelligence Spirit Buff: Divine Spirit, Fel Intelligence Damage Reduction Percentage Buff: Grace, Blessing of Sanctuary Percentage Increase Healing Received Buff: Tree of Life, Improved Devotion Aura Armor Increase Percentage Buff: Inspiration, Ancestral Healing Cast Speed Slow: Curse of Tongues, Slow, Mind-numbing Poison.
In each category, you can only benefit from the most powerful spell granting that effect. For example, Fel Intelligence grants spirit and intellect, both weaker than Arcane Intellect and Divine Spirit. If a player has Fel Intelligence and receives a stronger Arcane Intellect buff, he will gain the intellect value from Arcane Intellect and the spirit value from Fel Intelligence.
In most cases, fully-talented players will have exactly equal power on the strength of these buffs and debuffs. Fel Intelligence is an example of where one ability is weaker than others. The buffs in the "Increased Spell Power Buff" category are also not all the same potency, as they scale and grow in radically different ways. In virtually every other case, however, the buffs are equal. This means, for example, that fully-talented Battle Shout and Blessing of Might now grant the exact same amount of attack power.
In addition to this change, we also needed to address the "mana battery" roles in a raid. The mana regeneration effect they grant is no longer limited to their own party, and it no longer depends on the amount of damage they deal. Each time they trigger the mana regeneration effect, 10 people in their raid group will receive a buff which causes them to regenerate 0.5% of their maximum mana each second. This buff, Replenishment, will be given preferentially to raid members with the lowest mana, but will re-evaluate which raid members receive it each time it is fired. Replenishment is provided by Shadow Priests, Survival Hunters, and Retribution Paladins.
Finally, we have modified Heroism and Bloodlust to affect the entire raid. However, all affected raid members will be unable to cast or benefit from Bloodlust/Heroism for 5 minutes.
Below you will find a list of the changes to abilities which exhibit new behavior regardless of the exclusive categories. The changes usually mean the old behavior was removed and replaced by the new behavior. Numbers listed are for maximally-talented versions. Here is that list of changes:
Improved Scorch: Increases spell critical strike chance against the target. Winter's Chill: Also increases spell critical strike chance against the target. Elemental Oath: Grants 5% spell crital strike to raid members. Improved Moonkin Aura: Grants 3% haste of all types. Earth and Moon: Increases spell damage taken from all schools by 13% on the target. Misery: Causes spells cast at the target to have +3% spell hit. Shadow Weaving: Buffs only self. Improved Shadow Bolt: Buffs only self. Expose Weakness: Buffs only self. Shadow Embrace: Buffs only self. Blood Pact: Grants health instead of Stamina. Fel Intelligence: Has replacement ranks that grant flat values of Intellect and Spirit. Frost Aura: Excludes properly against all other resistance buffs. Grace: Reduces damage taken by target by 3%. Rampage: Increases melee and ranged critical strike chance by 5% for the raid. Improved Faerie Fire: No longer benefits melee and ranged hit chance, only spell hit. Hunter's Mark: No longer increases attack power bonus from attacks against the target. Improved Hunter's Mark: No longer grants melee attack power. Sting (Hunter pet): Now acts as a minor armor debuff. Waylay: Attack speed reduction changed to 20%. Icy Touch: Only slows melee attack speed (not ranged or spell). Tree of Life: No longer grants healing based on spirit, grants 3% increased healing received to raid. Demonic Pact: Now buffs raid instead of debuffing monsters. Focus Magic: Now buffs raid instead of debuffing monsters. Totem of Wrath: Now grants a flat amount of spell damage, and all enemies in its radius have an increased chance of being struck by criticals. Heroism: Cannot be recast while caster has Exhausted debuff, and those with Exhausted debuff cannot be affected by it. Bloodlust: Cannot be recast while caster has Sated debuff, and those with Sated debuff cannot be affected by it. Vampiric Touch: Grants Replenishment mana regeneration buff to up to 10 raid members on dealing damage. Hunting Party: Grants Replenishment mana regeneration buff to up to 10 raid members on specified shots. Judgements of the Wise: Grants Replenishment mana regeneration buff to up to 10 raid members on Judging.
[ Post edited by Zarhym ]
The status is not quo... | |
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Games::Blizzard::WoW::Forums: Gameplay Discussion
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Patch 2.4.3 is Live! :
Latest entry is 16.3 months old
|
Nethaera [Stats] [View]
| posted 2008-07-15 10:24:29 (CST-1), discovered 2008-07-15 17:02:53 (CST), 16.3 months old
World of Warcraft Client Patch 2.4.3 The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/ The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html
General
- Dispel effects will no longer attempt to remove effects that have 100% dispel resistance.
- Parry Rating, Defense Rating, and Block Rating: Low-level players will now convert these ratings into their corresponding defensive stats at the same rate as level 34 players.
- Haris Pilton has launched a new line of bags and jewelry. Check her out in the World’s End Tavern!
- Mounts at 30?! Yes, it’s true: Apprentice Riding and mounts are now available at level 30. Training costs 35 gold.
- Blood Elf flightmasters outside of Silvermoon City and Tranquillien have traded their bats in for glorious fire-breathing dragonhawks.
- Alcohol cooldowns have been rolled into Drinks: All 10-second cooldowns have been removed and replaced with the 1-second Drink cooldown.
- Numerous flying non-combat pets have had their flight height modified to no longer skim along the ground: captured firefly, dragonhawk hatchlings, moths, owls, parrots, phoenix hatchling, spirit of summer, sprite darter, and tiny sporebat.
- Nether Ray Fry (a non-combat pet) is now available from the Skyguard Quartermaster. This requires an Exalted reputation with Sha’tari Skyguard.
- Equipping an item will now cancel any spell cast currently in progress.
- Placing an item in your bank will now cancel any spell cast currently in progress if the spell was cast by that item.
- When a stun wears off, the creature that was stunned will prefer the last target with the highest threat, versus the current target.
Druids
- Barkskin: The cost of this spell is now reduced by Tree of Life Form.
Hunters
- Growl: Pets will no longer generate additional threat from this ability based on attack power buffs cast on them. Attack power buffs on their master will still indirectly increase the threat generated by the pet’s Growl.
- Pet Aggro: Pets will no longer generate threat immediately from being summoned.
Mages
- Frost Armor, Ice Armor, Mage Armor, and Molten Armor are no longer Magic effects and cannot be dispelled.
Paladins
- Greater Blessing of Light Rank 1: This spell will no longer overwrite Greater Blessing of Light Rank 2.
- Summon Warhorse is now available at level 30.
Priests
- Mind Vision: This effect will now be cancelled immediately on targets who use an Invisibility Potion or Gnomish Cloaking Device.
- Spiritual Healing: Ranks 2-5 of this talent will no longer prevent refreshing Prayer of Mending.
Rogues
- Cheat Death: This talent has been rebalanced significantly. Killing blows are no longer 100% absorbed. If the Rogue is below 10% health, the killing blow is still completely absorbed; if the Rogue is over 10% health, enough damage will be absorbed to reduce the Rogue’s health down to 10%. For the following 3 seconds, damage is not always reduced by 90%; it is now reduced by a maximum of 90%, depending on how much resilience the Rogue has. The damage reduction will be four times the damage reduction resilience causes against critical strikes.
- Sinister Calling now increases damage to Backstab and Hemorrhage by 1/2/3/4/5%. (down from 2/4/6/8/10% .)
Shaman
- Earth Elemental: This pet will now leash back to its totem when pulled beyond 50 yards away.
- Lightning Overload: This talent will no longer do excessive damage when used with Lightning Bolt Ranks 2-10.
Warlocks
- Curse of Shadows: This spell has been removed.
- Curse of Elements: This spell now applies to Arcane and Shadow damage, as well as Frost and Fire.
- Demon Skin, Demon Armor, and Fel Armor are no longer Magic effects and cannot be dispelled.
- Health Funnel: This ability will now cancel channeling when the target pet is Banished.
- Ritual of Summoning: The mana cost of this spell will now be properly deducted when cast.
- Summon Felsteed is now available at level 30.
Warriors
- Revenge: Ranks 1-5 of this ability now have damage ranges instead of fixed damage values (like ranks 6-8.)
PvP
- The time available to accept the option to “Enter Battle” for a battleground has been reduced to 1 minute and 20 seconds (previously 2 minutes) in order to give each side more time to get a full complement of players before the battle begins.
- The Warsong Gulch flag can no longer be picked up at the same time as a flag is capped.
- Rocket Boots Xtreme and Rocket Boots Xtreme Lite can no longer be used in the arena. These no longer have a failure chance.
- Zoning into an instance on a PvE realm will now drop your PvP flag.
Professions
- Alchemy
- Philosopher’s Stone now requires 200 Alchemy.
- Cooking
- Juicy Bear Burgers now correctly increase healing as well as spell damage.
- Jewelcrafting
- Activated beneficial effects from jewelcrafting trinkets can no longer be dispelled.
- Mining
- Green quality gems can be found in mining nodes again. The drop rate of blue gems from mining nodes remains unchanged.
- Tailoring
- Removed the cooldown from regular Mooncloth.
- Herb bags can now hold Un’goro Soil and Evergreen Pouches.
- Mycah of Sporeggar has discovered how to create 28 slot herb bags.
- New Tailoring patterns are available from Haughty Modiste in Steamwheedle Port, Tanaris: Haliscan Jacket and Haliscan Pantaloons.
Quests
- Bhag’thera now spawns at a normal quest spawn rate.
- For the quests, Intercepting the Mana Cells and Maintaining the Sunwell Portal, phased characters will not be able to see non-phased character AoE effects and vice-versa.
- For the quests, Intercepting the Mana Cells and Maintaining the Sunwell Portal, pets gaining/losing phase status will now properly break off combat from unphased/phased opponents.
Dungeons and Raids
- Players can now be summoned to raid instances from heroic dungeons.
- Magister’s Terrace
- The Stun component to the Sunblade Mage Guard Glaive Throw has been removed and the Bounce range reduced.
- Vexallus and Kael’thas are now tauntable in Heroic mode.
- Vexallus’ damage caused by Pure Energy has been decreased.
- Kael’thas’ Arcane Sphere has had its visual size increased. His Arcane Sphere attack has had its range decreased and the damage/second of Phase two on Normal mode has been decreased. (Heroic mode remains unchanged.)
- Sunblade Warlocks have had their damage reduced slightly.
- Fel Crystals in the Selin Fireheart encounter have had their health reduced slightly.
- Warlord Salaris and Kagani Nightstrike have had their damage output reduced slightly.
- Sunwell Plateau
- Creatures in the area around Grand Warlock Alythess and Lady Sacrolash will no longer spawn while the twins are in combat.
- M’uru, Entropius, Shadowsword Berserkers, and Shadowsword Fury Mages have all had their health decreased.
- Kil’jaeden Encounter
- Nether Protection will now correctly trigger from Kil’jaeden’s Shield Orb Shadow Bolts.
- Vanish now correctly wipes threat on Kil’jaeden.
- Sinister Reflections are now interruptible.
- Sinister Reflections on Hunters now use normal Wing Clip instead of Improved Wing Clip.
- Kil’jaeden will now wait slightly longer before casting Flame Darts after casting Darkness of a Thousand Souls.
[ Post edited by Nethaera ] | |
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Games::Blizzard::WoW::Forums: Gameplay Discussion
|
Patch 2.4.3 is Live! :
Latest entry is 16.3 months old
|
Nethaera [Stats] [View]
| posted 2008-07-15 10:24:29 (CST-1), discovered 2008-07-15 14:02:37 (CST), 16.3 months old
World of Warcraft Client Patch 2.4.3 The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/ The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html
General
- Dispel effects will no longer attempt to remove effects that have 100% dispel resistance.
- Parry Rating, Defense Rating, and Block Rating: Low-level players will now convert these ratings into their corresponding defensive stats at the same rate as level 34 players.
- Haris Pilton has launched a new line of bags and jewelry. Check her out in the World’s End Tavern!
- Mounts at 30?! Yes, it’s true: Apprentice Riding and mounts are now available at level 30. Training costs 35 gold.
- Blood Elf flightmasters outside of Silvermoon City and Tranquillien have traded their bats in for glorious fire-breathing dragonhawks.
- Alcohol cooldowns have been rolled into Drinks: All 10-second cooldowns have been removed and replaced with the 1-second Drink cooldown.
- Numerous flying non-combat pets have had their flight height modified to no longer skim along the ground: captured firefly, dragonhawk hatchlings, moths, owls, parrots, phoenix hatchling, spirit of summer, sprite darter, and tiny sporebat.
- Nether Ray Fry (a non-combat pet) is now available from the Skyguard Quartermaster. This requires an Exalted reputation with Sha’tari Skyguard.
- Equipping an item will now cancel any spell cast currently in progress.
- Placing an item in your bank will now cancel any spell cast currently in progress if the spell was cast by that item.
- When a stun wears off, the creature that was stunned will prefer the last target with the highest threat, versus the current target.
Druids
- Barkskin: The cost of this spell is now reduced by Tree of Life Form.
Hunters
- Growl: Pets will no longer generate additional threat from this ability based on attack power buffs cast on them. Attack power buffs on their master will still indirectly increase the threat generated by the pet’s Growl.
- Pet Aggro: Pets will no longer generate threat immediately from being summoned.
Mages
- Frost Armor, Ice Armor, Mage Armor, and Molten Armor are no longer Magic effects and cannot be dispelled.
Paladins
- Greater Blessing of Light Rank 1: This spell will no longer overwrite Greater Blessing of Light Rank 2.
- Summon Warhorse is now available at level 30.
Priests
- Mind Vision: This effect will now be cancelled immediately on targets who use an Invisibility Potion or Gnomish Cloaking Device.
- Spiritual Healing: Ranks 2-5 of this talent will no longer prevent refreshing Prayer of Mending.
Rogues
- Cheat Death: This talent has been rebalanced significantly. Killing blows are no longer 100% absorbed. If the Rogue is below 10% health, the killing blow is still completely absorbed; if the Rogue is over 10% health, enough damage will be absorbed to reduce the Rogue’s health down to 10%. For the following 3 seconds, damage is not always reduced by 90%; it is now reduced by a maximum of 90%, depending on how much resilience the Rogue has. The damage reduction will be four times the damage reduction resilience causes against critical strikes.
- Sinister Calling now increases damage to Backstab and Hemorrhage by 1/2/3/4/5%. (down from 2/4/6/8/10% .)
Shaman
- Earth Elemental: This pet will now leash back to its totem when pulled beyond 50 yards away.
- Lightning Overload: This talent will no longer do excessive damage when used with Lightning Bolt Ranks 2-10.
Warlocks
- Curse of Shadows: This spell has been removed.
- Curse of Elements: This spell now applies to Arcane and Shadow damage, as well as Frost and Fire.
- Demon Skin, Demon Armor, and Fel Armor are no longer Magic effects and cannot be dispelled.
- Health Funnel: This ability will now cancel channeling when the target pet is Banished.
- Ritual of Summoning: The mana cost of this spell will now be properly deducted when cast.
- Summon Felsteed is now available at level 30.
Warriors
- Revenge: Ranks 1-5 of this ability now have damage ranges instead of fixed damage values (like ranks 6-8.)
PvP
- The time available to accept the option to “Enter Battle” for a battleground has been reduced to 1 minute and 20 seconds (previously 2 minutes) in order ot give each side more time to get a full complement of players before the battle begins.
- The Warsong Gulch flag can no longer be picked up at the same time as a flag is capped.
- Rocket Boots Xtreme and Rocket Boots Xtreme Lite can no longer be used in the arena. These no longer have a failure chance.
- Zoning into an instance on a PvE realm will now drop your PvP flag.
Professions
- Alchemy
- Philosopher’s Stone now requires 200 Alchemy.
- Cooking
- Juicy Bear Burgers now correctly increase healing as well as spell damage.
- Jewelcrafting
- Activated beneficial effects from jewelcrafting trinkets can no longer be dispelled.
- Mining
- Green quality gems can be found in mining nodes again. The drop rate of blue gems from mining nodes remains unchanged.
- Tailoring
- Removed the cooldown from regular Mooncloth.
- Herb bags can now hold Un’goro Soil and Evergreen Pouches.
- Mycah of Sporeggar has discovered how to create 28 slot herb bags.
- New Tailoring patterns are available from Haughty Modiste in Steamwheedle Port, Tanaris: Haliscan Jacket and Haliscan Pantaloons.
Quests
- Bhag’thera now spawns at a normal quest spawn rate.
- For the quests, Intercepting the Mana Cells and Maintaining the Sunwell Portal, phased characters will not be able to see non-phased character AoE effects and vice-versa.
- For the quests, Intercepting the Mana Cells and Maintaining the Sunwell Portal, pets gaining/losing phase status will now properly break off combat from unphased/phased opponents.
Dungeons and Raids
- Players can now be summoned to raid instances from heroic dungeons.
- Magister’s Terrace
- The Stun component to the Sunblade Mage Guard Glaive Throw has been removed and the Bounce range reduced.
- Vexallus and Kael’thas are now tauntable in Heroic mode.
- Vexallus’ damage caused by Pure Energy has been decreased.
- Kael’thas’ Arcane Sphere has had its visual size increased. His Arcane Sphere attack has had its range decreased and the damage/second of Phase two on Normal mode has been decreased. (Heroic mode remains unchanged.)
- Sunblade Warlocks have had their damage reduced slightly.
- Fel Crystals in the Selin Fireheart encounter have had their health reduced slightly.
- Warlord Salaris and Kagani Nightstrike have had their damage output reduced slightly.
- Sunwell Plateau
- Creatures in the area around Grand Warlock Alythess and Lady Sacrolash will no longer spawn while the twins are in combat.
- M’uru, Entropius, Shadowsword Berserkers, and Shadowsword Fury Mages have all had their health decreased.
- Kil’jaeden Encounter
- Nether Protection will now correctly trigger from Kil’jaeden’s Shield Orb Shadow Bolts.
- Vanish now correctly wipes threat on Kil’jaeden.
- Sinister Reflections are now interruptible.
- Sinister Reflections on Hunters now use normal Wing Clip instead of Improved Wing Clip.
- Kil’jaeden will now wait slightly longer before casting Flame Darts after casting Darkness of a Thousand Souls.
[ Post edited by Nethaera ] | |
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Games::Blizzard::WoW::Forums: Gameplay Discussion
|
Patch 2.4.3 is Live! :
Latest entry is 16.3 months old
|
Nethaera [Stats] [View]
| posted 2008-07-15 13:02:28 (CST-1), discovered 2008-07-15 13:02:28 (CST), 16.3 months old
World of Warcraft Client Patch 2.4.3 The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/ The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html
General
- Dispel effects will no longer attempt to remove effects that have 100% dispel resistance.
- Parry Rating, Defense Rating, and Block Rating: Low-level players will now convert these ratings into their corresponding defensive stats at the same rate as level 34 players.
- Haris Pilton has launched a new line of bags and jewelry. Check her out in the World’s End Tavern!
- Mounts at 30?! Yes, it’s true: Apprentice Riding and mounts are now available at level 30. Training costs 35 gold.
- Blood Elf flightmasters outside of Silvermoon City and Tranquillien have traded their bats in for glorious fire-breathing dragonhawks.
- Alcohol cooldowns have been rolled into Drinks: All 10-second cooldowns have been removed and replaced with the 1-second Drink cooldown.
- Numerous flying non-combat pets have had their flight height modified to no longer skim along the ground: captured firefly, dragonhawk hatchlings, moths, owls, parrots, phoenix hatchling, spirit of summer, sprite darter, and tiny sporebat.
- Nether Ray Fry (a non-combat pet) is now available from the Skyguard Quartermaster. This requires an Exalted reputation with Sha’tari Skyguard.
- Equipping an item will now cancel any spell cast currently in progress.
- Placing an item in your bank will now cancel any spell cast currently in progress if the spell was cast by that item.
- When a stun wears off, the creature that was stunned will prefer the last target with the highest threat, versus the current target.
Druids
- Barkskin: The cost of this spell is now reduced by Tree of Life Form.
Hunters
- Growl: Pets will no longer generate additional threat from this ability based on attack power buffs cast on them. Attack power buffs on their master will still indirectly increase the threat generated by the pet’s Growl.
- Pet Aggro: Pets will no longer generate threat immediately from being summoned.
Mages
- Frost Armor, Ice Armor, Mage Armor, and Molten Armor are no longer Magic effects and cannot be dispelled.
Paladins
- Greater Blessing of Light Rank 1: This spell will no longer overwrite Greater Blessing of Light Rank 2.
- Summon Warhorse is now available at level 30.
Priests
- Mind Vision: This effect will now be cancelled immediately on targets who use an Invisibility Potion or Gnomish Cloaking Device.
- Spiritual Healing: Ranks 2-5 of this talent will no longer prevent refreshing Prayer of Mending.
Rogues
- Cheat Death: This talent has been rebalanced significantly. Killing blows are no longer 100% absorbed. If the Rogue is below 10% health, the killing blow is still completely absorbed; if the Rogue is over 10% health, enough damage will be absorbed to reduce the Rogue’s health down to 10%. For the following 3 seconds, damage is not always reduced by 90%; it is now reduced by a maximum of 90%, depending on how much resilience the Rogue has. The damage reduction will be four times the damage reduction resilience causes against critical strikes.
- Sinister Calling now increases damage to Backstab and Hemorrhage by 1/2/3/4/5%. (down from 2/4/6/8/10% .)
Shaman
- Earth Elemental: This pet will now leash back to its totem when pulled beyond 50 yards away.
- Lightning Overload: This talent will no longer do excessive damage when used with Lightning Bolt Ranks 2-10.
Warlocks
- Curse of Shadows: This spell has been removed.
- Curse of Elements: This spell now applies to Arcane and Shadow damage, as well as Frost and Fire.
- Demon Skin, Demon Armor, and Fel Armor are no longer Magic effects and cannot be dispelled.
- Health Funnel: This ability will now cancel channeling when the target pet is Banished.
- Ritual of Summoning: The mana cost of this spell will now be properly deducted when cast.
- Summon Felsteed is now available at level 30.
Warriors
- Revenge: Ranks 1-5 of this ability now have damage ranges instead of fixed damage values (like ranks 6-8.)
PvP
- The time available to accept the option to “Enter Battle” for a battleground has been reduced to 1 minute and 20 seconds (previously 2 minutes) in order ot give each side more time to get a full complement of players before the battle begins.
- The Warsong Gulch flag can no longer be picked up at the same time as a flag is capped.
- Rocket Boots Xtreme and Rocket Boots Xtreme Lite can no longer be used in the arena. These no longer have a failure chance.
- Zoning into an instance on a PvE realm will now drop your PvP flag.
Professions
- Alchemy
- Philosopher’s Stone now requires 200 Alchemy.
- Cooking
- Juicy Bear Burgers now correctly increase healing as well as spell damage.
- Jewelcrafting
- Activated beneficial effects from jewelcrafting trinkets can no longer be dispelled.
- Mining
- Green quality gems can be found in mining nodes again. The drop rate of blue gems from mining nodes remains unchanged.
- Tailoring
- Removed the cooldown from regular Mooncloth.
- Herb bags can now hold Un’goro Soil and Evergreen Pouches.
- Mycah of Sporeggar has discovered how to create 28 slot herb bags.
- New Tailoring patterns are available from Haughty Modiste in Steamwheedle Port, Tanaris: Haliscan Jacket and Haliscan Pantaloons.
Quests
- Bhag’thera now spawns at a normal quest spawn rate.
- For the quests, Intercepting the Mana Cells and Maintaining the Sunwell Portal, phased characters will not be able to see non-phased character AoE effects and vice-versa.
- For the quests, Intercepting the Mana Cells and Maintaining the Sunwell Portal, pets gaining/losing phase status will now properly break off combat from unphased/phased opponents.
Dungeons and Raids
- Players can now be summoned to raid instances from heroic dungeons.
- Magister’s Terrace
- The Stun component to the Sunblade Mage Guard Glaive Throw has been removed and the Bounce range reduced.
- Vexallus and Kael’thas are now tauntable in Heroic mode.
- Vexallus’ damage caused by Pure Energy has been decreased.
- Kael’thas’ Arcane Sphere has had its visual size increased. His Arcane Sphere attack has had its range decreased and the damage/second of Phase two on Normal mode has been decreased. (Heroic mode remains unchanged.)
- Sunblade Warlocks have had their damage reduced slightly.
- Fel Crystals in the Selin Fireheart encounter have had their health reduced slightly.
- Warlord Salaris and Kagani Nightstrike have had their damage output reduced slightly.
- Sunwell Plateau
- Creatures in the area around Grand Warlock Alythess and Lady Sacrolash will no longer spawn while the twins are in combat.
- M’uru, Entropius, Shadowsword Berserkers, and Shadowsword Fury Mages have all had their health decreased.
- Kil’jaeden Encounter
- Nether Protection will now correctly trigger from Kil’jaeden’s Shield Orb Shadow Bolts.
- Vanish now correctly wipes threat on Kil’jaeden.
- Sinister Reflections are now interruptible.
- Sinister Reflections on Hunters now use normal Wing Clip instead of Improved Wing Clip.
- Kil’jaeden will now wait slightly longer before casting Flame Darts after casting Darkness of a Thousand Souls.
[ Post edited by Nethaera ] | |
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Games::Blizzard::WoW::Forums: Shaman
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Enhancement shaman - Low blow:
Latest entry is 16.9 months old
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Nazgar
| posted 2008-06-26 00:04:15 (CST-1)
Yesterday night, I had a new low blow on my enhancement shaman (made me lol more than anything tho).
A friend of mine was in a WC group, and people kept dropping from the group, so I told him "Stay there, I'm going to run you trough". Being level 70... sure was going to be a quick run.
Then, a level 20 shaman in the group sent me a tell
"Hey, what spec are you"
I reply "Enhancement"
He quickly replies "Ok, bye", and disbands from the group
Of course, I lol, as I 1 shot right about everything from the instance... but that got me wondering... Is other player's perceptions of enhancement really that bad... that was pretty much... a low blow heh |
Eyonix [Stats] [View]
| posted 2007-09-26 12:45:11 (CST-1), discovered 2008-06-26 00:04:15 (CST), 16.9 months old
Q u o t e: Wow, glad to see this thread doing so well.
My question is back to gear. I've noticed a lot of the enhancement talents push a build where shocks play a big role yet enchancement gear never has any spell crit on it leaving the shock spells very weak. I was wondering if in the future gear will maybe give up the int spirit and mp/5 and instead give some +spell crit or for enhancement/resto build maybe some +healing.
The change to mental quickness will certainly help with the damage output of shock spells, and the addition of the new talent shamanistic focus will help with the mana cost of each shock. Also, stormstrike allows nature based shocks the ability to do more damage, which will feel even more rewarding once mental quickness has been upgraded.
Concerning itemization, I don't recall too much spi on enhancement gear. Beyond this, shocks are by design, intended to play a role in overall shaman dps, but not be a damage source that you heavily rely upon. Shocks add to the shamans damage, and depending upon which shock you use, potentially provide a secondary effect that could be highly beneficial.
Lastly I could be wrong, but I don't see many enhancement shaman dropping int or mana/5 to stack spell damage/crit so instant cast spells on six second cooldowns have higher damage potential.
[ Post edited by Eyonix ] | |
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Games::Blizzard::WoW::Forums: Gameplay Discussion
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Leveling Improvements for Patch 2.3:
Latest entry is 19.5 months old
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Nethaera [Stats] [View]
| posted 2007-10-08 08:49:04 (CST-1), discovered 2008-04-09 09:02:38 (CST), 19.5 months old
As many of you already know we've been working on changes designed to improve various aspects of leveling for those making their way to level 60. These improvements, available in patch 2.3 will come in many forms and should significantly contribute to a more fluid and enjoyable leveling experience .
The first notable change was to simply reduce the amount of experience needed each level by approximately 15% between levels 20 and 60. Please note that when the patch is released, characters affected by this change will remain at their current level percentage. For example, if a character had exactly 50% of the current level's total experience before this change went into effect, the character would still have exactly 50% of the current level's total experience; only now fewer points would be needed to level.
Questing plays a very large role in World of Warcraft, especially while leveling and we felt that improvements to this front were necessary as well. Experience gained for completing quests (on average) between levels 30 and 60 is being increased. The increase becomes more substantial as you make your way towards 60. Additionally, many outdoor elite mobs will become non-elites, making many quests which were previously too difficult or required a group much easier and offer the same rewards (in some cases better!). A good example of this change would be Stromgarde Keep in Arathi Highlands, which will become a solo friendly environment when patch 2.3 goes live.
We've also added approximately 60 new quests in Dustwallow Marsh. This should help players who find themselves lacking quests in the 30-40 range. The Steamwheedle Cartel is building the new town of Mudsprocket in south-west Dustwallow Marsh, so you'll have to wait until construction is complete to learn more about these changes.
We're making other improvements to pre-bc leveling dungeons that players will likely find most agreeable. The level range for most every dungeon is being adjusted so that there is a much smaller range between the level of mobs found early in the dungeon to those found towards the end. For example, Shadowfang Keep is currently designed for levels 18-25 which means that right now, players who are towards the bottom of that range (18) will find it nearly impossible to complete the dungeon, while players towards the top of the range (25) will find most of the dungeon trivial. Using our new model (similar to what you'll notice with Burning Crusade leveling dungeons), Shadowfang Keep is being retuned for levels 18-21.
We also want to make running a leveling up dungeon more worth while. In addition to increasing quest experience for dungeon quests, we're also upgrading all pre-bc dungeon boss drops to blue quality items. Some examples are listed below:
Ragefire Chasm
Robe of Evocation old: +3 Stamina, + 4 Intelligence
Robe of Evocation new: +4 Stamina, +5 Intelligence, and +5 Spell Critical Strike Rating
Deadmines
Smite's Reaver old: +2 Strength, +1 Stamina, +1 Spirit, 11.1 dps
Smite's Reaver new: +2 Strength, +3 Stamina, +2 Hit Rating, 14.5 dps
Shadowfang Keep
Robes of Arugal old: +3 Agility, +5 Stamina, +9 Intelligence, +10 Spirit
Robes of Arugal new: +3 Spirit, +5 Stamina, +9 Intelligence, +12 Spell Damage
As you can see there is much in-store for the next major content patch, particularly a number of changes designed to benefit players who are leveling a character. Though we've given you a few examples of the things to come, we think everyone will be pleasantly surprised when they see the full extent of the changes discussed above.
[ Post edited by Nethaera ]
"I meant," said Ipslore bitterly, "what is there in this world that truly makes living worthwhile?" Death thought about it. "Cats," he said eventually. "Cats are nice." Terry Pratchett, Sourcery | |
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Games::Blizzard::WoW::Forums: Druid
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Balance One-Stop Shop:
Latest entry is 19.7 months old
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Efejel
| posted 2008-04-06 06:01:37 (CST-1)
2.4 Balance loots(?): http://forums.worldofwarcraft.com/thread.html?topicId=2215646573#19 (Including proposed new 4-pc. arena set bonus!)
This post is designed to tackle the functions of several previous posts. It's the new home of Sapphiron's (AKA Nethaerea) Maximizing your Moonkin FAQ & the clever gear calculator that will let you know which items are best for you at your current gear level. Below that, almost all of the previously compiled posts on DPM, the benefit of +hit, math about Intensity, and the Balance FAQ (a good place to look for those who are curious about trying out the pewpewpew for the first time) are included for convenience. Finally, the classic gear-guide is still included, for those who find it a useful resource.
Maximizing your Moonkin: http://forums.worldofwarcraft.com/thread.html?topicId=2215646573#1 Gear Calculator: http://forums.worldofwarcraft.com/thread.html?topicId=2215646573#2 DPM, Hit/Resists, and Intensity: http://forums.worldofwarcraft.com/thread.html?topicId=2215646573#4 Balance FAQ (mostly levelling): http://forums.worldofwarcraft.com/thread.html?topicId=2215646573#5 Gear List (table of contents): http://forums.worldofwarcraft.com/thread.html?topicId=2215646573#7 Instanced Loot Guide & Gear Sets: http://forums.worldofwarcraft.com/thread.html?topicId=2215646573#16 Levelling Gear List: http://forums.worldofwarcraft.com/thread.html?topicId=2215646573#17
If you're relatively new to the spec, or new to raiding with the spec, or a raid leader/friend of a new raiding moonkin, also be sure to check out Common Moonkin Misconceptions http://forums.worldofwarcraft.com/thread.html?topicId=5103818367&sid=1 a very helpful primer by Alaterial (aka Alleine). Just, uh, wear your fire resist gear.
Notes on level 70 Druids
Base Stats
Tauren Night Elves Str 81 75 Agi 65 75 Sta 85 82 Int 115 120 Spi 135 133 Conversion Rates (determined directly from the char sheet, values are approximate) 1% hit = 12.605 hit rating 1% crit = 22.066 crit rating = 79.97 int
Moonkin DPS Spreadsheet Did you ever wish you could predict how much damage you could do before a fight started, and select the optimal DPS cycle based on your gear, the fight duration, and the buffs you'll be getting?
If not, this isn't for you. But if it is:
Efejel's crazy Moonkin DPS calculator is now available for download!
Check for the latest version (currently 0.80b) here: http://elitistjerks.com/f31/t11582-druid_moonkin_dps_spreadsheet/
[ Post edited by Efejel ]
Uncoolkin® |
Nethaera [Stats] [View]
| Maximizing Your Moonkin
posted 2007-10-08 11:50:23 (CST-1), discovered 2008-04-02 17:41:23 (CST), 19.7 months old
There's been a lot of threads lately as more people spec balance about how to gear up for endgame raiding. Here's a post you can link to threads asking oft-repeated questions. Maybe I'll make a comprehensive post about moonkin as a whole one day, but for now... this is about how to DPS (along with some extra advice).
First thing to note is that the advice is based on this premise: (1) You are gearing up for PVE raiding. Nothing I say is fully applicable to 5-man instances or PVP. (2) You have a minimum of 700 spell damage when raid buffed. (3) You've picked up your moonkin idols - http://www.wowhead.com/?item=31025 and http://www.wowhead.com/?item=27518
Damage vs. Crit vs. Hit This is probably the most common question asked. To make a long story short, Hit > Damage > Crit. Always - casting rotation does not matter. It is irrefutable, and though streaks of good or bad luck might give you a fight with skewed data, the relationship among hit, damage, and crit holds true overall. Note that this is only on a 'per-point' basis. A fairly good ballpark conversion is: 1 point of spell hit = 1.15 points of spell damage, and 1 point of spell crit = 0.65 points of spell damage.
A sidenote: This is true on raid boss mobs. Trash mobs do not require the same level of hit, and you can take off 'hit gear' for those mobs. However most people will just have a single set of raid gear, and the difficulty of trash mobs usually don't merit specifically putting together a second set of non-hit gear. Arvont has a nice easy-to-acquire spell hit gear list later in this post, reply #24. Link: http://forums.worldofwarcraft.com/thread.html?topicId=112631617&sid=1&pageNo=2#24
Spell Haste? If you're not sure whether or not spell haste is good for you, then it's not. For the most part, spell haste is for people in T6. If you're at the level where you can obtain the spell haste items that are worth obtaining, then you're probably familiar enough with moonkin itemization to not need my input. If you're still stubborn about haste though, go bother Vandiego on Destromath.
Spellfire? Spellfire is a viable option, as proven by Horao. It is not, however, a very good option, unless if you have a lot of money and do not mind swapping it for upgrades once your guild reaches SSC/TK, or if you know that your guild will be in Karazhan for a while. The arcane damage on spellfire is great, but it is inflexible, does not work with insect swarm or healing, and there are few stats on the set.
Enchants These are the best enchants, per slot, for a moonkin: Helm - Glyph of Power Cloak - Subtlety Chest - Enchant Mana Prime Bracers - Spellpower Gloves - Spellpower Legs - Runic Spellthread Boots - Vitality Weapon - Major Spellpower
What's Spell Penetration? Spell Hit? Spell penetration does absolutely nothing in PVE. It is a counter to resistance, yet it has no bearing against a raid boss as base resistances are unmitigatable - not even by warlock curses. Spell hit on the other hand, does plenty - it mitigates your "misses" that show up as "resist". You have a 17% chance to miss against a raid boss at level 70, and there is a 1% base chance to miss. This means that to maximize hit, you have 16% to go. As every balance druid (no exceptions) should have 2/2 balance of power, this translates into requiring about 151 hit rating to hit the cap. Note that the hit rating you need also depends on your group composition - having a draenei and/or an elemental shaman with totem of wrath in your group will require you to have less spell hit to reach the cap. So gear accordingly if you have a fairly static raid group makeup.
Leather vs Cloth Armor is more than a classification - it's a stat. As such, it should be weighted as you would weigh stamina, spell damage, intellect, etc. Unforunately for armor, it has little to no weight in a PVE setting. So in short, wear cloth if it's better than leather, or wear leather if it's better than cloth. For endgame raiding, this translates into wearing cloth apart from tier sets; and even then, the tier 4 gloves and leggings are not worth wearing.
Nature's Grace This does not reduce global cooldown. Your wraths will still fire off at an average of 1.5 seconds, even if they crit every single time.
Subtlety Subtlety is not required for any raid until you enter TK or get into late SSC. Having a good tank and keeping and eye on the threat meter is all that is required. If you "really" need subtlety to stay safe in early raiding, it's time to re-evaluate what you're doing wrong instead of respeccing to get a stopgap fix. (Or, it's time to talk to your tanks.)
Casting Rotations Pending on gear level, wrath may out-DPS starfire in a raid or vice versa. It doesn't matter, as the DPS is close enough to where it's insignificant. How much DPS easch rotation outputs is a result of how many casts you are able to land.
The most common casting rotation is this: IS/MF/SFx3 The highest DPS casting rotation is this: IS/MF/Wx6 The highest DPM casting rotation is this: IS/SFx4
The DPS difference among various casting rotations is not very large, so your priorities when picking a rotation are (1) mana efficiency, and (2) mobility. What do I use? I generally use IS/MF/SFx3; IS/MF/Wx6 is for fights that require more movement.
Stopcasting? Lag plays a role in the DPS you can put out. A way to address this and minimize that impact is through a /stopcasting macro. For more information, visit this thread: http://elitistjerks.com/f32/t12079-how_use_stopcasting_maximize_dps/
People with low latency can opt not to use the macro, but players on slower connections (and especially Australian players) will want to use this macro to push out significantly more DPS.
I need gear to shoot for First, check out the balance equipment list: http://forums.worldofwarcraft.com/thread.html?topicId=106672385&sid=1&pageNo=1 Then, look at the armories of some players. There's my gear, but here's a few more links to PVE moonkin: http://armory.worldofwarcraft.com/character-sheet.xml?r=Magtheridon&n=Madrox http://armory.worldofwarcraft.com/character-sheet.xml?r=Skullcrusher&n=Caliane http://armory.worldofwarcraft.com/character-sheet.xml?r=Dethecus&n=Skeldi http://armory.worldofwarcraft.com/character-sheet.xml?r=Kel%27Thuzad&n=Horao
Darkmoon Cards? Out of the darkmoon cards, the best for a raiding moonkin is Darkmoon Card: Crusade from the Blessings Deck. (http://wowhead.com/?item=31856) The Darkmoon Card: Wrath lags far behind it at all gear levels.
Talents 44/0/17: http://wowhead.com/?talent=0xcrzicsguVoZVxcL This is a basic balance druid raiding build. Every raiding build is a variation on this build. For example, natrual shapeshifter can be taken over naturalist if you know that you will never need to off-heal. Some balance druids will take celestial focus over subtlety, or nature's grasp over control of nature. And improved mark of the wild can be taken over furor. (Although there isn't much point to this, as resto druids will generally have that talent for your raid already.)
What gems? Yellow sockets should be veiled noble topaz. Red sockets should be either veiled noble topaz or living rubies. Blue sockets, if the socket bonus is worth it, should be glowing nightseyes, although dazzling talasites are not a bad choice if you have major issues with mana.
I do awful DPS. I am out of mana. My dog hates me.
If you have low DPS, it might be because: (1) You had to shift out and battlerez/heal (2) You ran out of mana (3) Your gear is not good enough.
If you run out of mana, it might be because: (1) You aren't using the correct consumables (2) You don't have enough MP5 (3) Your casting rotation is incorrect. Apart from fixing casting rotation, a quick fix would be to get a weapon with a lot of spirit and then equip it during an innervate.
If your dog hates you, it might be because: (1) You're kicking it.
I'll add some more if anything comes to mind, but I think this is the bulk of the "Frequently Asked Questions" from balance druids on the forums.
[ Post edited by Nethaera ]
They used to call me Sapphiron... | |
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Games::Blizzard::WoW::Forums: Gameplay Discussion
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Patch 2.4 - Fury of the Sunwell is live! 3/24:
Latest entry is 19.7 months old
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Bornakk [Stats] [View]
| posted 2008-04-02 17:04:46 (CST-1), discovered 2008-04-02 17:04:45 (CST), 19.7 months old
World of Warcraft Client Patch 2.4.0
The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/ The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html
Fury of the Sunwell
- The glorious fount of arcane energy known as the Sunwell empowered the high elves for millennia, until the death knight Arthas laid siege to the elven kingdom and corrupted its sacred energies. Seeing no other alternative, a band of survivors led by Prince Kael’thas destroyed the ancient fount. Over time the surviving elves fell pray to a crippling magical withdrawal.
Now, promising salvation for his people, Kael’thas has returned. Soon the Sunwell will shine once again, but whether the sacred fount will usher in deliverance or destruction remains to be seen.
In Memoriam: Gary Gygax
- Blizzard Entertainment would like to dedicate the patch in memory of Gary Gygax His work on D&D was an inspiration to us in many ways and helped spark our passion for creating games of our own As avid D&D players and fellow game developers, we were all saddened by the news of his passing; we feel we’ve lost a true adventuring companion Thanks for everything and farewell, Gary You will be missed
Combat Log Improvements
- The combat log has undergone improvements that allow more robust combat text filtering including the ability to define custom colors for enemies and friends, as well as combat text filtering for self and others.
Global Arena Tournament
General
- The Sunwell Isle is now available for play. This area includes a new quest hub and 5 and 25-player instances.
- The combined forces of Shattrath have launched an attack on the Isle of Quel’Danas, to confront Kael’thas and the Legion at the Sunwell and surrounding areas. Players will now be able to gain reputation with the Shattered Sun Offensive and participate in a new set of daily quests.
- A representative of the Keepers of Time has been spotted at the World’s End Tavern in Shattrath. Players in good standing with the faction will be granted ease of passage to the Caverns of Time.
- Characters will now retain talented spell ranks so when they retalent they do not have to relearn the spells from trainers.
- Spell Haste: Spell haste now reduces the global cooldown on spells, down to a minimum of 1 second. This change does not apply to melee and ranged abilities.
- Item Cast Spells: Many spells cast by items were being cast as if the caster were the same level as the item. Most of those will now be cast at the player’s level, giving them a reasonable chance to miss, be dispelled, or be resisted.
- Resilience: Now reduces the magnitude of mana draining effects by the same amount that it reduces critical strike damage. The Tooltip has been revised to reflect this.
- Spirit-Based Mana Regeneration: This system has been adjusted so that as your intellect rises, you will regenerate more mana per point of spirit.
- Weapon Skill: Points will be gained faster in weapon skills for levels 1 through 59.
- The Daily Quest limit has been increased to 25.
- Non-self % based haste spells will no longer stack with each other.
Racials
- Find Treasure: This ability no longer deactivates upon death.
[ Post edited by Nethaera ] |
Bornakk [Stats] [View]
| Re: Patch 2.4 - Fury of the Sunwell is live!
posted 2008-03-25 11:42:38 (CST-1), discovered 2008-04-02 17:04:46 (CST), 19.7 months old
Warlocks
- Blood Pact now has a tooltip.
- Demonic Knowledge: This buff will no longer remain on enslaved demons when Enslave Demon is removed. It will now increase your spell damage by an amount equal to 4/8/12%, down from 5/10/15%.
- Demonic Sacrifice: Now works properly in sanctuary regions (such as Shattrath City and the Stair of Destiny).
- Emberstorm now also reduces the cast time of your incinerate spell by 2/4/6/8/10%.
- Nether Protection: The buff from this talent will no longer interrupt capturing PvP flags and bases.
- Pyroclasm: This talent now works correctly again with Rain of Fire.
- Ritual of Summoning can be used to summon players into instances if they meet the instance requirements.
- Sense Demon now persists after death.
- Shadow Ward: Using low ranks of this spell will now be penalized the same way healing spells are penalized.
Warriors
- Endless Rage will now give the correct amount of rage as intended from damage dealt by a Warrior.
- Improved Hamstring (Arms) effect is now subject to diminishing returns when used in PvP.
- Stances: It is no longer possible to accidentally change into a stance you are already in via macros (resulting in a global cooldown and loss of rage).
- Whirlwind: Critical strikes with the off-hand weapon from this ability can now trigger Flurry and Rampage.
- Flurry will properly refresh if a crit occurs with 1 charge left.
PvP
- Diminishing returns on honor for kills is being eliminated.
- Honor will now be instantly calculated, and available for player use.
- Players that have the resurrection sickness debuff will be worth no honor.
- Added new PvP daily quests that send players to Halaa and the Spirit Towers of the Bone Wastes. These quests are available for Alliance and Horde at their respective local quest hubs.
- Arenas
- Personal Rating: The amount a player’s personal rating can climb above his or her team’s rating is now limited.
- The benefits of drinking out of combat have been delayed while in the Arena. It will now take four seconds before the full benefit of the mana regeneration will come into effect.
- Queue times for arena matches have been reduced. Players will now be able to enter matches faster than previously.
- Shadow Sight now increases damage taken by 5% rather than dealing damage over time. Duration has been reduced from 21 seconds to 15 seconds.
- Players feared outside of the Arena (through the world or outside the arena walls) will now be teleported back to the center of the arena map.
- Battlegrounds
- If a player dies 50 times or more in a battleground, they will no longer be worth honor for the remainder of that battle.
- When you first enter a battleground, messages about other players joining the battleground will be linked together for the first minute. You will see a message in AV like “28 players joined” rather than a line for each player that joined. After the first minute, it will work as it always has. In addition, all of the messages about other players leaving the battleground and getting marks of honor once the battleground is complete have been removed.
- Battleground Rune Buffs:Speed, Restoration, and Berserking buffs received from battleground runes will no longer cause Stealth or Prowl to break.
- Alterac Valley
- Captain Balinda Stonehearth Stonehearth can no longer be interrupted, silenced, or have her spells slowed. In addition, her water elemental cannot be banished, and does increased damage.
- Vanndar Stormpike and Captain Balinda Stonehearth have had their health totals reduced to match the health totals of Drek’Thar and Captain Galvangar...
- Warmasters/marshals in Alterac Valley now increase each other’s maximum health and damage by 25%. This is a stacking effect.
- Horde players will now start the battle closer to Drek’Thar and Frostwolf Keep.
- There is now a Join as Party option.
- Warsong Gulch
- When both flags are held, the flag carriers will receive 50% increased damage done to them after approximately 10 minutes and 100% increased damage after approximately 15 minutes.
- Flag carriers can now be tracked 45 seconds after picking up the flag.
[ Post edited by Bornakk ] | |
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Games::Blizzard::WoW::Forums: Bug Reports
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Kael'thas Sunstrider body disappears :
Latest entry is 19.8 months old
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Gìth
| posted 2008-03-31 16:15:49 (CST-1)
Did MT this evening, and after spending 2 hours to clear FAARRR too many trash mobs, we kill Kael'thas Sunstrider. But I die right as he dies, and I of course am the only rezzer, so I have to run back.
But in the 2-3 minutes it took me to get back, his body freakin disappears, before I can loot his head for quest.
Great waste of 2 hours. Thanks. Fix this.
70 paladin (x2), 70 hunter, 70 rogue, 64 priest, 60 mage, 39 warlock (twink), 29 druid (twink), 19 warrior (twink)
R.I.P: Gith, 60 Shaman (former Pre-BC main, nerfed into retirement) |
Hortus [Stats] [View]
| posted 2008-03-29 15:27:32 (CST-1), discovered 2008-03-29 18:15:25 (CST), 19.8 months old
You need to be in the instance and within 100 yards of the NPC when it dies to get credit for the quest drop. It's been this way for quest items on bosses for a long time in order to prevent people exploiting quest drops.
In the future I would suggest not releasing your spirit while the quest NPC is still alive, and then not looting the corpse until everyone has returned. The body will not decay for 1 hour if it still has not been looted.
[ Post edited by Hortus ]
Hortus Blizzard QA "I do not respond to requests, queries, complaints, suggestions, feedback, criticism, cries, praise, moans, groans, screams, yells, stories, songs, QQ, or pewpew" | |
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Games::Blizzard::WoW::Forums: Gameplay Discussion
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Patch 2.4 - Fury of the Sunwell is live! 3/24:
Latest entry is 20.0 months old
|
Bornakk [Stats] [View]
| posted 2008-03-26 02:01:59 (CST-1), discovered 2008-03-25 14:14:49 (CST), 20.0 months old
World of Warcraft Client Patch 2.4.0
The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/ The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html
Fury of the Sunwell
- The glorious fount of arcane energy known as the Sunwell empowered the high elves for millennia, until the death knight Arthas laid siege to the elven kingdom and corrupted its sacred energies. Seeing no other alternative, a band of survivors led by Prince Kael’thas destroyed the ancient fount. Over time the surviving elves fell pray to a crippling magical withdrawal.
Now, promising salvation for his people, Kael’thas has returned. Soon the Sunwell will shine once again, but whether the sacred fount will usher in deliverance or destruction remains to be seen.
In Memoriam: Gary Gygax
- Blizzard Entertainment would like to dedicate the patch in memory of Gary Gygax. His work on D&D was an inspiration to us in many ways and helped spark our passion for creating games of our own. As avid D&D players and fellow game developers, we were all saddened by the news of his passing; we feel we’ve lost a true adventuring companion. Thanks for everything and farewell, Gary. You will be missed.
Combat Log Improvements
- The combat log has undergone improvements that allow more robust combat text filtering including the ability to define custom colors for enemies and friends, as well as combat text filtering for self and others.
Global Arena Tournament
General
- The Sunwell Isle is now available for play. This area includes a new quest hub and 5 and 25-player instances.
- The combined forces of Shattrath have launched an attack on the Isle of Quel’Danas, to confront Kael’thas and the Legion at the Sunwell and surrounding areas. Players will now be able to gain reputation with the Shattered Sun Offensive and participate in a new set of daily quests.
- A representative of the Keepers of Time has been spotted at the World’s End Tavern in Shattrath. Players in good standing with the faction will be granted ease of passage to the Caverns of Time.
- Characters will now retain talented spell ranks so when they retalent they do not have to relearn the spells from trainers.
- Spell Haste: Spell haste now reduces the global cooldown on spells, down to a minimum of 1 second. This change does not apply to melee and ranged abilities.
- Item Cast Spells: Many spells cast by items were being cast as if the caster were the same level as the item. Most of those will now be cast at the player’s level, giving them a reasonable chance to miss, be dispelled, or be resisted.
- Resilience: Now reduces the magnitude of mana draining effects by the same amount that it reduces critical strike damage. The Tooltip has been revised to reflect this.
- Spirit-Based Mana Regeneration: This system has been adjusted so that as your intellect rises, you will regenerate more mana per point of spirit.
- Weapon Skill: Points will be gained faster in weapon skills for levels 1 through 59.
- The Daily Quest limit has been increased to 25.
- Non-self % based haste spells will no longer stack with each other.
Racials
- Find Treasure: This ability no longer deactivates upon death.
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Bornakk [Stats] [View]
| Re: Patch 2.4 - Fury of the Sunwell is live!
posted 2008-03-25 11:42:16 (CST-1), discovered 2008-03-25 14:14:49 (CST), 20.0 months old
Druids
- Cyclone range is now 20 yards, down from 30.
- Empowered Rejuvenation: This talent now properly affects the final heal from Lifebloom.
- Gift of Nature: This talent now properly affects the healing from Tranquility.
- Insect Swarm: Casting lower ranks of this spell is now properly penalized like other healing and damage effects.
- Lacerate: This ability now deals additional damage based on the attack power of the Druid.
- Lifebloom: The bonus coefficient on the final bloom effect has been reduced by 20%. This spell will no longer cause error messages when interacting with Spellsteal or while the Druid is under the effects of Mind Control.
- Mangle (Bear) now properly triggers a 1.5 second global cooldown, increased from 1.0 second.
- Many shapeshift form tooltips have been updated to be consistent with each other.
- Natural Perfection: This ability will no longer be triggered by taking critical strikes while sitting. In addition, it is now affected by the Subtlety talent and reduces damage by 2/3/4%, down from 1/3/5%.
- Nurturing Instinct increases your healing spells by up to 50/100% of your Agility, and increases healing done to you by 10/20% while in Cat form.
- Regrowth: The mana cost of this spell has been reduced by approximately 20%.
- When a Druid in cat form casts Pounce it will now properly animate.
Hunter
- Equipping a thrown weapon while in the middle of an Auto-Shot will no longer cause animation issues.
- Casting Flare while in any way not visible, will no longer cause your flare to be invisible to other players.
- Hunter’s Mark: Hunters with Improved Hunter’s Mark will now properly overwrite Hunter’s Mark cast by Hunters without the talent.
- Improved Mend Pet now has a 25/50 chance to remove one Curse, Disease, Magic, or Poison effect, up from 15/50%.
- The stamina tooltip for hunter pets will now display the proper health increase.
- Track spells will now persist after death.
- Hunters will no longer spin around if they cast Aimed Shot or Steady Shot while facing away from their target.
Mages
- Arcane Explosion: The damage cap for area of effect damage on this spell has been increased by approximately 50%.
- Arcane Fortitude now increases your armor by an amount equal to 100% of your Intellect, up from 50%.
- Blink, Slow, and Spellsteal have all had their mana cost reduced.
- Improved Blink: This talent no longer reduces the mana cost of Blink. Instead, it increases the chance for all attacks to miss the Mage by 25% for 2/4 sec after Blink is cast.
- Using low ranks of Fire Ward and Frost Ward spell will now be penalized the same way healing spells are penalized.
- Frostbite: When a frost spell is reflected back at a Mage, it is now possible for the Mage to suffer from the Frostbite effect.
- Ice Barrier: Using low ranks of this spell will now be penalized the same way healing spells are penalized.
- Icy Veins no longer increases the chance your chilling effects will Freeze the target, but now increases the chance to avoid interruption caused by damage while casting any spell by 100% while active.
- Improved FireWard has become Molten Shields.
- Mana Shield: This spell will now get a percentage of the Mage’s bonus to spell damage as an additional effect.
- New Talent: Molten Shields will cause your Fire Ward to have a 10/20% chance to reflect Fire spells while active. In addition, your Molten Armor has a 50/100% chance to affect ranged and spell attacks.
- Permafrost: This talent will now correctly increase the movement slowing effect of frost Armor instead of the attack speed slowing effect.
- Spellsteal will no longer overwrite a longer duration buff.
Paladins
- Avenger’s Shield, Holy Shield and Holy Shock: Casting lower ranks of these spells is now properly penalized like other healing and damage effects.
- Avenger’s Shield: This ability will no longer jump to secondary targets which are under the effect of crowd-control spells that break on taking damage. I.e. Polymorph, Sap, etc.
- Crusader Strike: This ability will no longer refresh the Healing Way buff from the Shaman talent.
- Illumination: The mana energize from this talent no longer has a chance to set off other triggered effects.
- Holy Shock: The healing, damage, and mana cost of this spell have all been increased.
- Judgment of the Crusader: It is no longer possible to have icons for two different ranks of Judgment of the Crusader appear at the same time when judged by multiple Paladins.
- Judgment of Wisdom: Some abilities (such as Frostbolt) were not triggering the mana energize effect from this spell. This has now been fixed.
- Resistance Auras: It is no longer possible for two Paladins in the same party to make it appear that players have two of the same resistance aura active.
- Righteous Defense: This spell will now always be castable on friendly npcs.
- Seal of Blood: This ability will no longer cause spell pushback for the Paladin with this seal active.
- Sense Undead- Now persists after death.
- Turn Undead(Rank 3):This spell has been reworked and has been renamed to “Turn Evil”. It will now work on Demons in addition to Undead. Turn Evil is subject to diminishing returns, and lasts 10 seconds in PvP.
Priests
- Chastise no longer disorients the target, but now is instant cast and roots the target for 2 seconds.
- Fear Ward is now usable while in Shadow form.
- Focused Will now reduces damage by 2/3/4%, up from 1/3/5%.
- Inner Focus: Chastise now benefits from Inner Focus. In addition, Starshards no longer consumes Inner Focus.
- Mass Dispel now affects a maximum of 10 targets, increased from 5.
- Power Infusion: Infuses the target with power, increasing their spell haste by 20% and reducing the mana cost of all spells by 20%. Lasts for 15 seconds.This will not stack with other haste effects, such as Heroism, Bloodlust, or Icy Veins.
- Power Word: Shield: Using low ranks of this spell will now be penalized the same way healing spells are penalized.
- Prayer of Mending: This spell will now fade from players who leave or enter an instance, change continents, or exit the game.
- Reflective Shield: The reflective damage from this talent no longer breaks crowd control effects which break on taking damage.
- Shadowguard: No longer consumes the charge of Inner Focus when triggered.
- Silent Resolve:This talent now affects Surge of Light, Power Infusion, Inspiration, Spirit Tap, Blackout, Levitate, Shackle Undead, Touch of Weakness, Hex of Weakness, and Symbol of Hope.
- Touch of Weakness: No longer consumes the charge of Inner Focus when triggered.It will also function properly even when the Priest with Touch of Weakness on is silenced or stunned.
- Vampiric Touch: Casting lower ranks of this spell is now properly penalized like other healing and damage effects.
Rogues
- Abilities that can be used while stealthed, without breaking stealth, can now be cast without breaking Vanish when used at the same time.
- Cheat Death: A combat log message will now show when this ability activates and now has an animation.. It will now almost always be accurate in displaying the amount of damage done to a rogue when under the effects of Cheat Death.
- Improved Backstab is now called Puncturing Wounds.
- Puncturing Wounds increases your critical strike chance with Backstab by 10/20/30%, and the critical strike chance with your Mutilate ability by 5/10/15%.
- Improved Sprint: This ability will now always remove Entangling Roots.
- Sap mechanic changed from “Incapacitate” to “Sap”. This will allow more humanoids that were previously immune to Sap to be vulnerable to Sap, but still immune to Gouge. Note that anything that removed Sap previously will still remove Sap after the change.
- Vanish: This ability will no longer sometimes cause the UI to display Shadowmeld as active when it has been cancelled.
Shaman
- Call of Thunder: (Rank 5) now gives 5% critical strike chance, down from 6%.
- Earth Shield: Mana cost reduced roughly in half, and charges reduced from 10 to 6.
- Elemental Focus: This buff will no longer be removed when Shamanistic Focus is triggered.
- Flametongue Weapon: Having different ranks of this enchantment cast on two different weapons will no longer cause the enchantments to trigger multiple times per swing.
- Ghost Wolf: Cast time reduced to 2 seconds, down from 3.
- The Global Cooldown of all Totems has been reduced to 1 seconds, down from 1.5 seconds.
- Healing Grace: This talent now reduces the chance your spells will be dispelled by 10/20/30%.The resistance to being dispelled modifier from this talent now applies correctly to Water Breathing.
- Rockbiter Weapon: Tooltip and error messages have been adjusted slightly.
- Shamanistic Rage is now a Physical ability instead of a Magic spell, and thus is no longer dispellable. It now reduces all damage taken by 30% and gives your successful melee attacks a chance to regenerate mana equal to 30% of your attack power. This lasts for 15 seconds with a 2 minute cooldown.
- Stormstrike has a new icon.
- Totem timer icons will now show up under your player portrait when you cast totem spells. Right-clicking a totem timer icon will destroy that totem.
- Toughness will now also reduce the duration of movement slowing effects on you by 10/20/30/40/50%.
- Tremor Totem now pulses every 3 seconds, down from 4 seconds.
- The Shaman spell Fire Nova Totem will no longer sometimes detonate without doing any damage.
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Bornakk [Stats] [View]
| Re: Patch 2.4 - Fury of the Sunwell is live!
posted 2008-03-25 11:42:38 (CST-1), discovered 2008-03-26 02:01:59 (CST), 20.0 months old
Warlocks
- Blood Pact now has a tooltip.
- Demonic Knowledge: This buff will no longer remain on enslaved demons when Enslave Demon is removed. It will now increase your spell damage by an amount equal to 4/8/12%, down from 5/10/15%.
- Demonic Sacrifice: Now works properly in sanctuary regions (such as Shattrath City and the Stair of Destiny).
- Emberstorm now also reduces the cast time of your incinerate spell by 2/4/6/8/10%.
- Nether Protection: The buff from this talent will no longer interrupt capturing PvP flags and bases.
- Pyroclasm: This talent now works correctly again with Rain of Fire.
- Ritual of Summoning can be used to summon players into instances if they meet the instance requirements.
- Sense Demon now persists after death.
- Shadow Ward: Using low ranks of this spell will now be penalized the same way healing spells are penalized.
Warriors
- Endless Rage will now give the correct amount of rage as intended from damage dealt by a Warrior.
- Improved Hamstring (Arms) effect is now subject to diminishing returns when used in PvP.
- Stances: It is no longer possible to accidentally change into a stance you are already in via macros (resulting in a global cooldown and loss of rage).
- Whirlwind: Critical strikes with the off-hand weapon from this ability can now trigger Flurry and Rampage.
- Flurry will properly refresh if a crit occurs with 1 charge left.
PvP
- Diminishing returns on honor for kills is being eliminated.
- Honor will now be instantly calculated, and available for player use.
- Players that have the resurrection sickness debuff will be worth no honor.
- Added new PvP daily quests that send players to Halaa and the Spirit Towers of the Bone Wastes. These quests are available for Alliance and Horde at their respective local quest hubs.
- Arenas
- Personal Rating: The amount a player’s personal rating can climb above his or her team’s rating is now limited.
- The benefits of drinking out of combat have been delayed while in the Arena. It will now take four seconds before the full benefit of the mana regeneration will come into effect.
- Queue times for arena matches have been reduced. Players will now be able to enter matches faster than previously.
- Shadow Sight now increases damage taken by 5% rather than dealing damage over time. Duration has been reduced from 21 seconds to 15 seconds.
- Players feared outside of the Arena (through the world or outside the arena walls) will now be teleported back to the center of the arena map.
- Battlegrounds
- If a player dies 50 times or more in a battleground, they will no longer be worth honor for the remainder of that battle.
- When you first enter a battleground, messages about other players joining the battleground will be linked together for the first minute. You will see a message in AV like “28 players joined” rather than a line for each player that joined. After the first minute, it will work as it always has. In addition, all of the messages about other players leaving the battleground and getting marks of honor once the battleground is complete have been removed.
- Battleground Rune Buffs:Speed, Restoration, and Berserking buffs received from battleground runes will no longer cause Stealth or Prowl to break.
- Alterac Valley
- Captain Balinda Stonehearth Stonehearth can no longer be interrupted, silenced, or have her spells slowed. In addition, her water elemental cannot be banished, and does increased damage.
- Vanndar Stormpike and Captain Balinda Stonehearth have had their health totals reduced to match the health totals of Drek’Thar and Captain Galvangar...
- Warmasters/marshals in Alterac Valley now increase each other’s maximum health and damage by 25%. This is a stacking effect.
- Horde players will now start the battle closer to Drek’Thar and Frostwolf Keep.
- There is now a Join as Party option.
- Warsong Gulch
- When both flags are held, the flag carriers will receive 50% increased damage done to them after approximately 10 minutes and 100% increased damage after approximately 15 minutes.
- Flag carriers can now be tracked 45 seconds after picking up the flag.
[ Post edited by Bornakk ] |
Bornakk [Stats] [View]
| Re: Patch 2.4 - Fury of the Sunwell is live!
posted 2008-03-25 11:42:38 (CST-1), discovered 2008-03-25 14:14:49 (CST), 20.0 months old
Warlocks
- Blood Pact now has a tooltip.
- Demonic Knowledge: This buff will no longer remain on enslaved demons when Enslave Demon is removed. It will now increase your spell damage by an amount equal to 4/8/12%, down from 5/10/15%.
- Demonic Sacrifice: Now works properly in sanctuary regions (such as Shattrath City and the Stair of Destiny).
- Emberstorm now also reduces the cast time of your incinerate spell by 2/4/6/8/10%.
- Nether Protection: The buff from this talent will no longer interrupt capturing PvP flags and bases.
- Pyroclasm: This talent now works correctly again with Rain of Fire.
- Ritual of Summoning can be used to summon players into instances if they meet the instance requirements.
- Sense Demon now persists after death.
- Shadow Ward: Using low ranks of this spell will now be penalized the same way healing spells are penalized.
Warriors
- Cleave: This ability will no longer strike any secondary target which is under the effect of crowd-control spells that break on taking damage. i.e. Polymorph, Sap, etc.
- Endless Rage will now give the correct amount of rage as intended from damage dealt by a Warrior.
- Improved Hamstring (Arms) effect is now subject to diminishing returns when used in PvP.
- Stances: It is no longer possible to accidentally change into a stance you are already in via macros (resulting in a global cooldown and loss of rage).
- Whirlwind: Critical strikes with the off-hand weapon from this ability can now trigger Flurry and Rampage.
- Flurry will properly refresh if a crit occurs with 1 charge left.
PvP
- Diminishing returns on honor for kills is being eliminated.
- Honor will now be instantly calculated, and available for player use.
- Players that have the resurrection sickness debuff will be worth no honor.
- Added new PvP daily quests that send players to Halaa and the Spirit Towers of the Bone Wastes. These quests are available for Alliance and Horde at their respective local quest hubs.
- Arenas
- Personal Rating: The amount a player’s personal rating can climb above his or her team’s rating is now limited.
- The benefits of drinking out of combat have been delayed while in the Arena. It will now take four seconds before the full benefit of the mana regeneration will come into effect.
- Queue times for arena matches have been reduced. Players will now be able to enter matches faster than previously.
- Shadow Sight now increases damage taken by 5% rather than dealing damage over time. Duration has been reduced from 21 seconds to 15 seconds.
- Players feared outside of the Arena (through the world or outside the arena walls) will now be teleported back to the center of the arena map.
- Battlegrounds
- If a player dies 50 times or more in a battleground, they will no longer be worth honor for the remainder of that battle.
- When you first enter a battleground, messages about other players joining the battleground will be linked together for the first minute. You will see a message in AV like “28 players joined” rather than a line for each player that joined. After the first minute, it will work as it always has. In addition, all of the messages about other players leaving the battleground and getting marks of honor once the battleground is complete have been removed.
- Battleground Rune Buffs:Speed, Restoration, and Berserking buffs received from battleground runes will no longer cause Stealth or Prowl to break.
- Alterac Valley
- Captain Balinda Stonehearth Stonehearth can no longer be interrupted, silenced, or have her spells slowed. In addition, her water elemental cannot be banished, and does increased damage.
- Vanndar Stormpike and Captain Balinda Stonehearth have had their health totals reduced to match the health totals of Drek’Thar and Captain Galvangar...
- Warmasters/marshals in Alterac Valley now increase each other’s maximum health and damage by 25%. This is a stacking effect.
- Horde players will now start the battle closer to Drek’Thar and Frostwolf Keep.
- There is now a Join as Party option.
- Warsong Gulch
- When both flags are held, the flag carriers will receive 50% increased damage done to them after approximately 10 minutes and 100% increased damage after approximately 15 minutes.
- Flag carriers can now be tracked 45 seconds after picking up the flag.
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Bornakk [Stats] [View]
| Re: Patch 2.4 - Fury of the Sunwell is live!
posted 2008-03-25 11:49:24 (CST-1), discovered 2008-03-25 14:14:49 (CST), 20.0 months old
Items
- Players will now be able to purchase level 70 Superior quality PvP items from reputation vendors.
- Avatar Regalia: The two-piece bonus from this set will now be consumed by Vampiric Embrace as intended.
- Bloody Brass Knuckles, Eerie Stable Lantern, Baelog's Shortbow, and Snakeskin Bag have been upgraded to Superior items.
- Blue Suede Shoes can now be disenchanted.
- Crystalforge Raiment: The two-piece set bonus will now work properly. Additionally, the four piece bonus will now only work on the next Holy Light cast, as intended.
- Cyclone Regalia: Trade skills will no longer consume the Energized effect.
- Darkmoon Card: Madness: The buffs from this item will no longer interrupt casting and channeling.
- Deadman's Hand: This item's effect now works while the victim is sitting. In addition, its effect is now properly considered a root for purposes of being dispelled or removed.
- Deathwing Brood Cloak: These cloaks are now bound on equip instead of bound on pickup.
- Druid Balance PvP Sets: The bonus movement speed for Bear, Cat, and Travel Form has been removed and replaced with a new bonus to Wrath and Starfire.
- Druid Restoration PvP Sets: The bonus movement speed for Bear, Cat, and Travel Form has been removed and replaced with a new bonus to Regrowth.
- Discombobulator Ray: This item will again not work on mounted players.
- Frostfire Regalia: The resistance bonus from this set now works with the Burning Crusade ranks of Mage Armor.
- Gladiator's Leather Gloves: This arena bonus will now properly school lock enemies when the damage from Deadly Throw causes them to stop channeling.
- The Gladiator’s Thunderfist 4 piece set bonus has been reduced from 70% to 50%.
- Gnomish Mind Control Cap: Victims of the Gnomish Mind Control Cap will no longer get Forbearance when the mind control is terminated due to Blessing of Protection.
- Gnomish Poultryizer: This item will again not work on mounted players.
- Goblin Rocket Launcher: Creatures will no longer gain health while affected by the Stun from this item.
- Heavy Netherweave Bandage: It is no longer possible to have two players bandage the same target simultaneously using this item.
- Netherweave Bandage: It is no longer possible to have two players bandage the same target simultaneously using this item.
- Idol of the Crescent Goddess: The mana discount on Regrowth has been increased.
- Idol of Feral Shadows: The bonus damage to Rip has been increased.
- Idol of the Raven Goddess: The bonus healing, critical strike rating, and spell critical strike rating from this item have been increased. In addition, it no longer sometimes fails to apply the healing bonus.
- Idol of the Unseen Moon: The cooldown added in a previous patch has been removed.
- Idol of Ursoc: The bonus damage to Lacerate has been increased and the tooltip clarified to indicate it applies to both initial and periodic damage.
- Idol of the White Stag: Duration increased.
- Items intended for Retribution Paladins have had their stats adjusted. Retribution Paladins should see an increase in dps as a result.
- Jade Pendant of Blasting: This item no longer increases physical damage dealt.
- Justicar Raiment: The 2 piece bonus will now always give the correct amount of bonus healing to the Judgement Light effect.
- Libram of Absolute Truth: The Holy Light mana discount has been increased.
- Libram of Divine Purpose: The bonus damage on Seal and Judgment of Righteousness has been increased.
- Libram of Mending: The mana regeneration buff has had its duration increased. The name of the buff granted by this item changed to Grace of the Naaru to avoid having the same name as the Light’s Grace talent.
- Libram of Righteous Power: The bonus damage for Crusader Strike has been increased.
- Libram of Souls Redeemed: The bonus for Flash of Light has been decreased and the bonus for Holy Light has been increased.
- Libram of Wracking: This item now increases the damage on Holy Wrath and Exorcism instead of decreasing their mana cost.
- Nether Vortex are no longer Bind on Pickup and can now be purchased from G’eras for 15 Badges of Justice!
- Masquerade Gown: The spirit bonus from this item will now properly trigger all benefits from the Tree of Life talent.
- Mojo: A pvp-flagged player can no longer kiss Mojo and cause non-flagged players to become flagged.
- Moongraze Stag Tenderloin can now be consumed by hunter pets that eat meat.
- Noggenfogger Elixir: It is no longer possible using this item to keep the Old Hillsbrad human illusion outside of the instance.
- Paladin Healer Gladiator Sets: The set bonus changing Hammer of Justice cooldown has been changed to a set bonus increasing the amount healed by Holy Shock.
- Pendant of the Violet Eye: Paladin Judgment spells will again properly trigger this item.
- Players can now only carry 80 Conjured Manna Biscuits at a time.
- Primal Nether are no longer Bind on Pickup!
- PvP Relics: The bonus resilience from Idols, Librams, and Totems is no longer stackable by swapping between multiple relics.
- Resilience has been added to all Retribution Paladin PvP gear.
- Added Shattrath Flask of Pure Death and Shattrath Flask of Blinding Light to the reputation flask vendors in Shattrath.
- Shaman Elemental PvP Sets: The resistance on Lightning Bolt spell pushback has been reduced to 50%.
- Shaman PvP Boots: The pre-Burning Crusade bonus to increase Ghost Wolf speed no longer works for players over level 60.
- Shattrath Flasks now work inside the Sunwell Plateau raid instance.
- Skull of Gul’dan: This item now shares its cooldown with other similar trinkets.
- Steam Tonk Controller: This item can no longer trigger the Warrior talent Second Wind when it is driven out of range by the Warrior.
- The On Use effect has been properly changed to passive for the following items: Blue Overalls, Brantwood Sash, Firewalker Boots, Gloves of Kapelan, Hellion Boots, Hibernal Gloves, Hibernal Pants, Kimbra Boots, Mistscape Gloves, Nightsky Trousers, Sacred Burial Trousers, Turquoise Sash, and Woolen Boots, Spinesever.
- Tome of the Lightbringer: The block value and buff duration have been increased.
- Totem of the Pulsing Earth: The mana discount for Lightning Bolt has been increased slightly.
- Vengeful Gladiator’s Waraxe: The weapon delay has been reduced.
- Weightstones and Sharpening Stones: The bonus damage from these temporary enchantments now works while shapeshifted.
- Winterfall Firewater: The tooltip no longer specifies only melee attack power.
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Games::Blizzard::WoW::Forums: Druid
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2.4 Mixing Sets [Math]:
Latest entry is 21.3 months old
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Nethaera [Stats] [View]
| posted 2008-02-15 21:50:12 (CST-1), discovered 2008-02-15 16:14:45 (CST), 21.3 months old
I put together a quick spreadsheet to see the benefit in combing sets, now that the resto 4-pc isn't really that great anymore. (Even with the growth change.) I'm assuming you're using healing gems, and not stamina or spell hit gems.
If you go from 5-pc resto to 3-pc resto with 2-pc kodohide (Helm and shoulders are best to swap): You lose: 13 intellect 58 healing 4 MP5
You gain: 34 resilience 40 damage 25 crit
If you go from 5-pc resto to 3-pc resto with 2-pc T6 (Gloves and shoulders are best to swap): You lose: 98 armor 26 stamina 44 resilience
You gain: 11 intellect 47 healing 17 damage 7 MP5 46 spirit
Mixing in wyrmhide looks pretty attractive, especially if you run 11/11/37 or 34/0/27. Any thoughts?
They used to call me Sapphiron... | |
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Games::Blizzard::WoW::Forums: Druid
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Balance One-Stop Shop:
Latest entry is 21.9 months old
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Efejel
| posted 2008-01-25 21:15:16 (CST-1)
This post is designed to tackle the functions of several previous posts. It's the new home of Sapphiron's (AKA Nethaerea) Maximizing your Moonkin FAQ & the clever gear calculator that will let you know which items are best for you at your current gear level. Below that, almost all of the previously compiled posts on DPM, the benefit of +hit, math about Intensity, and the Balance FAQ (a good place to look for those who are curious about trying out the pewpewpew for the first time) are included for convenience. Finally, the classic gear-guide is still included, for those who find it a useful resource.
Maximizing your Moonkin: http://forums.worldofwarcraft.com/thread.html?topicId=2215646573#1 Gear Calculator: http://forums.worldofwarcraft.com/thread.html?topicId=2215646573#2 DPM, Hit/Resists, and Intensity: http://forums.worldofwarcraft.com/thread.html?topicId=2215646573#4 Balance FAQ (mostly levelling): http://forums.worldofwarcraft.com/thread.html?topicId=2215646573#5 Gear List (table of contents): http://forums.worldofwarcraft.com/thread.html?topicId=2215646573#7 Instanced Loot Guide & Gear Sets: http://forums.worldofwarcraft.com/thread.html?topicId=2215646573#16 Levelling Gear List: http://forums.worldofwarcraft.com/thread.html?topicId=2215646573#17
Notes on level 70 Druids
Base Stats
Tauren Night Elves Str 81 75 Agi 65 75 Sta 85 82 Int 115 120 Spi 135 133 Conversion Rates (determined directly from the char sheet, values are approximate) 1% hit = 12.605 hit rating 1% crit = 22.066 crit rating = 79.97 int
Moonkin DPS Spreadsheet Did you ever wish you could predict how much damage you could do before a fight started, and select the optimal DPS cycle based on your gear, the fight duration, and the buffs you'll be getting?
If not, this isn't for you. But if it is:
Efejel's crazy Moonkin DPS calculator is now available for download!
Check for the latest version (currently 0.72b) here: http://elitistjerks.com/f31/t11582-druid_moonkin_dps_spreadsheet/
[ Post edited by Efejel ]
Uncoolkin® |
Nethaera [Stats] [View]
| Maximizing Your Moonkin
posted 2007-10-08 18:50:23 (CST-1), discovered 2008-01-25 21:15:16 (CST), 21.9 months old
There's been a lot of threads lately as more people spec balance about how to gear up for endgame raiding. Here's a post you can link to threads asking oft-repeated questions. Maybe I'll make a comprehensive post about moonkin as a whole one day, but for now... this is about how to DPS (along with some extra advice).
First thing to note is that the advice is based on this premise: (1) You are gearing up for PVE raiding. Nothing I say is fully applicable to 5-man instances or PVP. (2) You have a minimum of 700 spell damage when raid buffed. (3) You've picked up your moonkin idols - http://www.wowhead.com/?item=31025 and http://www.wowhead.com/?item=27518
Damage vs. Crit vs. Hit This is probably the most common question asked. To make a long story short, Hit > Damage > Crit. Always - casting rotation does not matter. It is irrefutable, and though streaks of good or bad luck might give you a fight with skewed data, the relationship among hit, damage, and crit holds true overall. Note that this is only on a 'per-point' basis. A fairly good ballpark conversion is: 1 point of spell hit = 1.15 points of spell damage, and 1 point of spell crit = 0.65 points of spell damage.
A sidenote: This is true on raid boss mobs. Trash mobs do not require the same level of hit, and you can take off 'hit gear' for those mobs. However most people will just have a single set of raid gear, and the difficulty of trash mobs usually don't merit specifically putting together a second set of non-hit gear. Arvont has a nice easy-to-acquire spell hit gear list later in this post, reply #24. Link: http://forums.worldofwarcraft.com/thread.html?topicId=112631617&sid=1&pageNo=2#24
Spell Haste? If you're not sure whether or not spell haste is good for you, then it's not. For the most part, spell haste is for people in T6. If you're at the level where you can obtain the spell haste items that are worth obtaining, then you're probably familiar enough with moonkin itemization to not need my input. If you're still stubborn about haste though, go bother Vandiego on Destromath.
Spellfire? Spellfire is a viable option, as proven by Horao. It is not, however, a very good option, unless if you have a lot of money and do not mind swapping it for upgrades once your guild reaches SSC/TK, or if you know that your guild will be in Karazhan for a while. The arcane damage on spellfire is great, but it is inflexible, does not work with insect swarm or healing, and there are few stats on the set.
Enchants These are the best enchants, per slot, for a moonkin: Helm - Glyph of Power Cloak - Subtlety Chest - Enchant Mana Prime Bracers - Spellpower Gloves - Spellpower Legs - Runic Spellthread Boots - Vitality Weapon - Major Spellpower
What's Spell Penetration? Spell Hit? Spell penetration does absolutely nothing in PVE. It is a counter to resistance, yet it has no bearing against a raid boss as base resistances are unmitigatable - not even by warlock curses. Spell hit on the other hand, does plenty - it mitigates your "misses" that show up as "resist". You have a 17% chance to miss against a raid boss at level 70, and there is a 1% base chance to miss. This means that to maximize hit, you have 16% to go. As every balance druid (no exceptions) should have 2/2 balance of power, this translates into requiring about 151 hit rating to hit the cap. Note that the hit rating you need also depends on your group composition - having a draenei and/or an elemental shaman with totem of wrath in your group will require you to have less spell hit to reach the cap. So gear accordingly if you have a fairly static raid group makeup.
Leather vs Cloth Armor is more than a classification - it's a stat. As such, it should be weighted as you would weigh stamina, spell damage, intellect, etc. Unforunately for armor, it has little to no weight in a PVE setting. So in short, wear cloth if it's better than leather, or wear leather if it's better than cloth. For endgame raiding, this translates into wearing cloth apart from tier sets; and even then, the tier 4 gloves and leggings are not worth wearing.
Nature's Grace This does not reduce global cooldown. Your wraths will still fire off at an average of 1.5 seconds, even if they crit every single time.
Subtlety Subtlety is not required for any raid until you enter TK or get into late SSC. Having a good tank and keeping and eye on the threat meter is all that is required. If you "really" need subtlety to stay safe in early raiding, it's time to re-evaluate what you're doing wrong instead of respeccing to get a stopgap fix. (Or, it's time to talk to your tanks.)
Casting Rotations Pending on gear level, wrath may out-DPS starfire in a raid or vice versa. It doesn't matter, as the DPS is close enough to where it's insignificant. How much DPS easch rotation outputs is a result of how many casts you are able to land.
The most common casting rotation is this: IS/MF/SFx3 The highest DPS casting rotation is this: IS/MF/Wx6 The highest DPM casting rotation is this: IS/SFx4
The DPS difference among various casting rotations is not very large, so your priorities when picking a rotation are (1) mana efficiency, and (2) mobility. What do I use? I generally use IS/MF/SFx3; IS/MF/Wx6 is for fights that require more movement.
Stopcasting? Lag plays a role in the DPS you can put out. A way to address this and minimize that impact is through a /stopcasting macro. For more information, visit this thread: http://elitistjerks.com/f32/t12079-how_use_stopcasting_maximize_dps/
People with low latency can opt not to use the macro, but players on slower connections (and especially Australian players) will want to use this macro to push out significantly more DPS.
I need gear to shoot for First, check out the balance equipment list: http://forums.worldofwarcraft.com/thread.html?topicId=106672385&sid=1&pageNo=1 Then, look at the armories of some players. There's my gear, but here's a few more links to PVE moonkin: http://armory.worldofwarcraft.com/character-sheet.xml?r=Magtheridon&n=Madrox http://armory.worldofwarcraft.com/character-sheet.xml?r=Skullcrusher&n=Caliane http://armory.worldofwarcraft.com/character-sheet.xml?r=Dethecus&n=Skeldi http://armory.worldofwarcraft.com/character-sheet.xml?r=Kel%27Thuzad&n=Horao
Darkmoon Cards? Out of the darkmoon cards, the best for a raiding moonkin is Darkmoon Card: Crusade from the Blessings Deck. (http://wowhead.com/?item=31856) The Darkmoon Card: Wrath lags far behind it at all gear levels.
Talents 44/0/17: http://wowhead.com/?talent=0xcrzicsguVoZVxcL This is a basic balance druid raiding build. Every raiding build is a variation on this build. For example, natrual shapeshifter can be taken over naturalist if you know that you will never need to off-heal. Some balance druids will take celestial focus over subtlety, or nature's grasp over control of nature. And improved mark of the wild can be taken over furor. (Although there isn't much point to this, as resto druids will generally have that talent for your raid already.)
What gems? Yellow sockets should be veiled noble topaz. Red sockets should be either veiled noble topaz or living rubies. Blue sockets, if the socket bonus is worth it, should be glowing nightseyes, although dazzling talasites are not a bad choice if you have major issues with mana.
I do awful DPS. I am out of mana. My dog hates me.
If you have low DPS, it might be because: (1) You had to shift out and battlerez/heal (2) You ran out of mana (3) Your gear is not good enough.
If you run out of mana, it might be because: (1) You aren't using the correct consumables (2) You don't have enough MP5 (3) Your casting rotation is incorrect. Apart from fixing casting rotation, a quick fix would be to get a weapon with a lot of spirit and then equip it during an innervate.
If your dog hates you, it might be because: (1) You're kicking it.
I'll add some more if anything comes to mind, but I think this is the bulk of the "Frequently Asked Questions" from balance druids on the forums.
[ Post edited by Nethaera ]
They used to call me Sapphiron... | |
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Games::Blizzard::WoW::Forums: Druid
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For a Moonkin, what's Nordrassil's weak link?:
Latest entry is 23.2 months old
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Arek
| posted 2007-12-19 23:14:11 (CST-1)
Obviously, as a space chicken, I have to collect four pieces of my tier five. That leaves one piece out. Which of the pieces is the weakest? Another way to look at it, which piece has the best alternative and what is it? Or are all of them worth picking up?
Thanks in advance.
SUm durids is for 2B crazy birds wut BLAST u PANTS on FIRE from SPACE LAZERS OMG pewpewpew!!!! LOLZ! |
Nethaera [Stats] [View]
| Re: For a Moonkin, what's Nordrassil's weak l
posted 2007-12-20 04:59:20 (CST-1), discovered 2007-12-19 23:14:11 (CST), 23.2 months old
Weak link is the gloves, at least if you are comparing against T6.
ZA helm doesn't compare to T5. 5 more crit, 15 more int, and an extra red and blue socket? You have to give up 10 spell hit, 9 spell damage, 2 stamina, 24 spirit, and a meta gem for that.
They used to call me Sapphiron... | |
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Games::Blizzard::WoW::Forums: Gameplay Discussion
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Patch 2.3 the Gods of Zul'Aman is live 11/13:
Latest entry is 24.1 months old
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Nethaera [Stats] [View]
| posted 2007-11-13 23:24:43 (CST-1), discovered 2007-11-19 18:02:16 (CST), 24.1 months old
The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/
The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html
The Gods of Zul'Aman
The stronghold of Zul'Aman has stood for millennia as the Amani trolls' seat of power and bastion of the fearless, cunning warlord Zul'jin.
Zul'jin has spent several years plotting behind Zul'Aman's walls. Furious at the Horde for allowing his hated enemies, the blood elves, to join its ranks, he eagerly embraced a scheme that the witch doctor Malacrass recently proposed: to seal the power of the animal gods within the bodies of the Amani's strongest warriors.
Now Zul'Aman's army grows more powerful by the day, hungry to exact vengeance in the name of its fearless leader, Zul'jin.
Guild Banks Introduced
The Guild Bank is a shared repository for an entire guild and will be accessible through Guild Vault objects near existing banks. The Guild Bank will allow players with the appropriate permissions to store items and money for use by the rest of the guild. Permissions to withdraw and deposit money and items are controlled by the guild leader through the guild controls menu. The Guild Bank is divided up into separate tabs so that the guild leader may restrict access or group items into distinct categories. o Up to 6 purchasable tabs each containing 98 item slots o Permissions to view/deposit/withdraw per tab o You may use your Guild Bank withdraw limits to pay for item repairs (now enabled on all merchants) o Transaction logs of the last 25 actions within each tab, as well as money activity.
Dustwallow Marsh
Dustwallow Marsh has seen many improvements with the addition of over 50 new quests and a new neutral goblin town called Mudsprocket located in the southern part of the zone. There is also a small quest hub featuring a crashed goblin zeppelin, to the east of Tabetha's hut.
Leveling Improvements
Many leveling improvements have been made for the old world. o The amount of experience needed to gain a level has been decreased between levels 20 and 60. In addition, the amount of experience granted by quests has been increased between levels 30 and 60. o Level 1-60 dungeon quests have had their experience and faction rewards increased. o Many elite creatures and quests in the level 1-60 experience have been changed to accommodate solo play.
General
* The latest patch of World of Warcraft: The Burning Crusade shows a benefit on today's popular multicore processors like the Intel(r) Core(tm)2 Duo processor family. The enhanced patch has demonstrated higher frame rates by spreading the work across both processor cores. * Zul'Aman is a 10-player, level 70 outdoor instance located in the Ghostlands. Players will be able to confront six new bosses including the Forest Troll Warlord Zul'jin. * Guild Banks have been introduced. The Guild Bank will allow players with the appropriate permissions to store items and money for use by the rest of the guild. * Experience: The amount of experience needed to gain a level has been decreased between levels 20 and 60. In addition, the amount of experience granted by quests has been increased between levels 30 and 60. * All items have had their bonuses to Weapon Skill Rating converted to a new stat called Weapon Expertise Rating. Each point of Weapon Expertise reduces the chance for your attacks to be dodged or parried by .25%. * Healing reduction effects will now affect all health drain spells and abilities (e.g. Mortal Strike will reduce health gained from Drain Life). * Healing: Almost all items and enchantments that provide bonus healing now also provide a smaller number (approximately 1/3) of bonus spell damage. There are a few items and enchantments where this was not possible, such as random-stat items and Zul'Gurub enchantments, but this is now the case on virtually all other items. * On Kill Effects: Items and abilities that trigger on killing an enemy will no longer trigger on using an ability that kills your pet. * Weapon Skill: All items and abilities that granted weapon skill have been changed. In most cases, they were converted to expertise or expertise rating. Ranged attacks do not benefit from expertise, so ranged weapon skill has generally been replaced by critical strike bonuses or hit bonuses. In a few cases, talents have been changed to other effects to avoid granting players excessive amounts of expertise. * A new flight path has been added to the Rebel Camp in northern Stranglethorn Vale. * Flying units can see ground units and vice versa at any altitude. * Players no longer gain the moving AOE radius bonus if they are jumping. * Client spell cast requests are now sent to the server even if your player is already casting another spell. This eliminates the need for /stopcasting in macros to compensate for latency. * Vendor Discounts: All vendors with an associate faction now give discounts at all levels above neutral. o Friendly: 5% discount o Honored: 10% discount o Revered: 15% discount o Exalted: 20% discount o Quest givers who have available daily quests will have a blue exclamation point instead of a yellow one. * Pets will try to get behind their targets when engaging in melee combat. * You can now obtain a tiny Sporebat pet with exalted Sporeggar faction. * An Azure Whelp pet now drops from the blue dragonkin in Azshara. * If you are seated and try to use abilities that require you to be standing, you will stand up and use them. This can be disabled with: /console autoStand 0 .
* Racial Abilities o Dwarf: Gun Specialization now increases chance to critically hit with Guns by 1% rather than increasing weapon skill. o Gnome: Escape Artist cooldown increased to 1 min, 45 sec. o Humans: Mace Skill now increases expertise with maces and two-handed maces by 1%. o Humans: Sword Skill now increases expertise with swords and two-handed swords by 1%. o Orcs: Axe Skill now increases expertise with axes and two-handed axes by 1%. o Troll: Bow and Thrown Specialization now increases chance to critically hit with those weapons by 1% rather than increasing weapon skill.
PvP
* Arenas o The top ranked team of each battlegroup for each format will receive a new unique title for the end of Season 2 called "Merciless Gladiator". * Battlegrounds o Daily quests have been added targeting a random battleground for that day. Look for Alliance Brigadier Generals and Horde Warbringers near your faction's battlemasters in all major capitals. o Dropping the Flag in a battleground will now result in a debuff that will not allow you to pick up the flag again for 3 seconds. o Druids who are shapeshifted when they receive the Restoration buff from battlegrounds will now correctly regenerate mana. o Players will now be able to cast spells for free in the Battleground before it begins. o Players will now be able to cast spells for free for a few seconds after being resurrected by a Spirit Guide in the Battleground. o Alterac Valley + Additional Warmasters no longer report for duty upon destroying an enemy tower. However, destroying an enemy tower still eliminates the associated opposing Warmaster. + All Warmasters are linked to each other and their respective Generals and can no longer be pulled individually. + Honor from capturing towers has been increased. + All Commanders and Lieutenants have left Alterac Valley in search for other battle opportunities. + Players will no longer be sent to their starting tunnels on death unless that team controls no graveyards in the battleground. + Many NPCs in Stormpike and Frostwolf holds are no longer elite + Bonus Honor in Alterac Valley is now only awarded during the battle for destroying enemy towers and slaying the enemy Captain. Upon conclusion of the battle, bonus honor is also awarded for intact towers, a surviving Captain, and for victory in the battle. The total bonus honor awarded should be similar to the previous total. + The Horde and Alliance now have a limited number of reinforcements available in the battle for Alterac Valley. The number of reinforcements available is reduced upon player death, loss of towers, and death of Captain Galvangar or Balinda Stonehearth. In addition, all available reinforcements are lost upon the death of General Drek'Thar or Vanndar Stormpike. If a team is reduced to zero reinforcements, the opposing team wins the battle. + Towers and Graveyards in Alterac Valley are now captured in 4 minutes (down from 5). o Eye of the Storm + The points awarded from capturing the flag in Eye of the Storm is now increase based on the number of bases the capturing team owns. o Warsong Gulch, Arathi Basin, Eye of the Storm + Additional bonus honor is now awarded upon conclusion of the battle.
[ Post edited by Nethaera ] | |
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